![]() Select one, two, or three of your battalions to attack. They only give attack and defense bonuses and must move with a battalion. Note that Leaders are not considered battalion pieces. Select one of your territories that contains at least 2 battalions (one must always stay behind). You may attack adjacent enemy territories. You must place all of the reinforcements that you received at this point. You can either place them all in one territory or spread them out into multiple territories. Place the reinforcements that you just received into the territories that you control. If you have 5 or more cards at the beginning of your turn, you must turn in a set. Wild cards can be used as any type of card. 3 Elven archers = 4 battalions 3 Dark Riders = 6 3 Eagles = 8 one of each symbol = 10. Note that the number of reinforcements you receive depends on the type of symbols that shows on your three cards. If you have collected at least three cards that show all different symbols or all of the same symbol, you can turn in these cards for bonus reinforcements. You also can get reinforcements by turning in Territory cards. ![]() Add these battalions to your pile of reinforcements. A chart on the gameboard shows how many bonus battalions you get for controlling regions. If you control an entire region (that is, you control all the territories within one region) you get bonus battalions. Note that you can never receive less than 3 battalions. This is the number of reinforcements you receive. Strongholds are those symbols in a territory that gold in colour.Ĭount the total number of territories you control and divide that number by 3 (ignoring remainders). Place 1 battalion into each territory with a stronghold that you control. The player (or team) that scores the most points before the One Ring reaches Mount Doom will win. Decide the fate of the peoples of Middle-earth. The war between the Free Peoples of Middle-earth and Mordor are upon you. This Ring represents the location of the Fellowship.Įach player rolls a die. If any say 'Play Immediately', the players return any of these cards and receive new Adventure cards until they have 4 cards that do not say 'Play Immediately'.Īfterwards, shuffle these Immediate cards back into the Adventure deck and place the deck facedown near the board. Leaders will give combat bonuses during the game.ĭeal 1 facedown Territory card to each player.ĭeal 4 Adventure cards to each player. You cannot place two Leaders in the same territory. Players go around in a circle (as usual) until all Leaders have been placed. Again, this is done in a circle, with each player placing one battalion, until they no longer have any left.Īfter all players have placed all their battalions, you must place one Leader in a territory you control. (It is okay if a player owns one more territory than another at this point).Īfter all territories have been claimed, the next player places a reinforcement battalion into a territory they already control. This is done until all 64 territories have been filled. Continue in a circle with each player placing one figure into a vacant territory. ![]() This player places one battalion in a territory that is vacant. After all players have done this, shuffle all the Territory cards back together (including the 2 wild cards).Įach player rolls one die, with the highest roll going first. In a 3 player game, deal Territory cards similarly to the 4 player game, except the Sauron players also get half of the Neutral deck each as well.Įach player puts 1 Battalion into each Territory that is listed on their cards. Likewise, deal half the Good Territory cards to each Free Peoples player. ![]() In a 4 player game, deal half the Evil Territory cards to each Sauron player. Also, take your 2 leaders (shield figures) and keep them in front of you. Smaller figures represent 1 battalion, mounted figures represent 3 and large figures represent 5. (Note: rules on 2-player game may be referred to in the rulebook and are not included here). 2 players start with 60 3 players start with 52 and 4 players start with 45. (In a 3-player game, one player will control the Free Peoples while the other two will represent Sauron).Įach player will start with a number of battalions. Yellow and Green are the Free Peoples while Red and Black represent Sauron's forces. Shuffle each deck separately and keep them face down near the board.Įach player takes the set of plastic tokens of their colour. Sort the Territory cards into Good cards (grey shield), Neutral (no shield), and Evil (black shield). Make sure that the 2 Wild Cards are not in the Territory card deck. Set the Adventure cards face down near the game board. For all things Tolkien, The Lord Of The Rings, The Hobbit, Silmarillion, and more. ![]()
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